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Old Nov 22, 2006, 04:04 PM // 16:04   #1
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Default 2 Dom balanced build

OK, after some comments I said I was going to rethink my build as an 8v8 one (here), so here it is.
Main changes:
-The hammer warrior is now 100% spike
-Put a snare on the runner (should this be Deep Freeze or Freezing Gust?)
-Because Ether Prism requires 12 Estorage, which is hard on a hybrid, I changed to Ether Prodigy
-Monk backline is completely different. Should I take out either divert or RC for ZB?? I'm a little afraid it's not going to have enough raw healing power....
-Power return on one of the mesmers (2.5 sec recharge under MoR, sometimes I amaze even myself)+Gale which could theoretically be recast before the KD ends if it wasn't for exhaustion
Took out the hard res on the mesmers for draw conditions/gale. One left, but it's on the runner
Here it is: http://gwshack.us/88545
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Old Nov 22, 2006, 06:31 PM // 18:31   #2
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Quote:
Originally Posted by Thomas.knbk
...
-Monk backline is completely different. Should I take out either divert or RC for ZB?? I'm a little afraid it's not going to have enough raw healing power....
...
Took out the hard res on the mesmers for draw conditions/gale. One left, but it's on the runner
...
Each monk has 1 direct healing skill what cannot used on self, umm? ZB is pretty much needed if you are going to keep 2 prot-based monks, but I'd change the monks compeletely.

Only 3 sigs? Hard Res on runner?

My thoughts.
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Old Nov 22, 2006, 07:33 PM // 19:33   #3
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Quote:
Originally Posted by Thomas.knbk
-Monk backline is completely different. Should I take out either divert or RC for ZB?? I'm a little afraid it's not going to have enough raw healing power....http://gwshack.us/88545

extinguish on your runner can end up biting you pretty hard. sometimes the runner is nowhere near where the team will need him for extinguish, or even heal party for that matter, to be helpful. i agree with Worf, hard res on him might not be very helpful either.

no self heal is scary. you could drop heal to 9(8+1) and get divine up to 10(9+1) and bring sig of devotion. it's not much but it's free. only 5 in shadow isn't terrible. you lose a second on dark escape i believe.

i wouldn't take aegis on my divert bar. probably not on the restore bar either maybe drop it for dismiss condition/mending touch. if the Restore monk gets diverted you're whole team will pay as the Divert monk has no condition removal unless the ally was hexed. and right now conditions are thick and heavy.
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Old Nov 23, 2006, 01:39 AM // 01:39   #4
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The only reason people ever run ageis on monks is with GolE. it's retarded otherwise.
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